You'll see an AFFINITY BAR for each other hero in the party, which shows how this hero feels about them. To view AFFINITIES, open any hero's HERO SHEET and look at the relationships tab. As the rigors of the road mount, heroes will gain or lose affinity. When the journey begins, all heroes have a neutral AFFINITY with one another. ![]() If the affinity bar fills, the two heroes will enter a RELATIONSHIP. RELATIONSHIPS between heroes will make or break your expedition. Hopeless is named "depression" in the game files.Each hero pair has an AFFINITY value which describes how positive or negative they feel towards one another.Virtues also have a base weight of 4, but increment by 1 rather than 2 when obtained. The chance to get a Virtue over an Affliction (base 25%) is independent and is determined before Affliction History is taken into account. You can increase the chance of multiple Afflictions: if a hero becomes Hopeless twice and Masochistic once, those now have total weights of 8 (23.5%) and 6 (17.6%) respectively. This continues indefinitely as long as heroes continue to gain Afflictions or Virtues. Hopeless, Irrational, Abusive) increases by 2 (the percentage rising by approximately 4%-5% with diminishing returns for every subsequent addition). Whenever a hero becomes Afflicted, the weight to obtain that Affliction (e.g. Every Affliction starts with a base weight value of 4 (except for Refracted, which has a base weight of 3), for an equal chance to be obtained (14.2%, or 12.9% if Refracted is available). They will still deal the same amount of damage as a normal Affliction.Ī hero's chance to get a specific Affliction is influenced by which ones they have received before, known as their Affliction History. Heroes with the Refracted Affliction will override any effects, and instead inflict Horror 5. Additionally, most heroes will inflict an effect, ranging from debuffs to blight to marks. Each class's act-out attack will deal a different amount of damage, which is measured as a percentage of the target's MAX HP. Self-attacks will always deal 10% of the hero's MAX HP, but will have no other effect.įriendly attacks during act-outs have unique traits associated with them compared to other abilities. 33% - Refuse to be moved, buffed, or healedĬan only be acquired by the Flagellant, who will always receive this Affliction after reaching 100 stress.Ĭan only be acquired by heroes who have been to the Farmstead. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |